

Drawbots
Ages 7 and up. 45 to 60 minutes.
Roz wakes up as a robot on an island and has to work out what a robot is for.
Read The Wild Robot, Peter Brown
Hands-on group activity packs for in-branch programs, outreach and events.
Every child builds a project from the story and takes it home.
Most programs cost $4.20 to $6.95 per child.
Summer 2027: iREAD and CSLP themes covered.
Most libraries follow one of two national themes. Sparks fit both. Every Spark comes with a book to read first and a build to follow.
iREAD 2027 theme. Science fiction, with robots, flyers and spinners.
Sparks are a featured product in the iREAD summer reading program.


Ages 7 and up. 45 to 60 minutes.
Roz wakes up as a robot on an island and has to work out what a robot is for.
Read The Wild Robot, Peter Brown


Ages 7 and up. 30 to 45 minutes.
Penny Rose has just moved to a new town, and the little robots she builds are her only company until they come to life.
Read Weird Little Robots, Carolyn Crimi


Ages 6 and up. 30 to 45 minutes.
Five young dragons raised in a hidden cave are given the job of ending a war.
Read Wings of Fire #1, Tui T. Sutherland


Ages 8 and up. 45 to 60 minutes.
Nikola Tesla found ways to put electric current to work, from lighting a World's Fair to electrifying a city.
Read Electrical Wizard, Elizabeth Rusch
Collaborative Summer Library Program (CSLP) 2027 theme. Clues, hidden pictures and secret mechanisms.


Ages 5 and up. 30 to 45 minutes.
Mel falls past one tree creature after another before she learns to fly.
Read Mel Fell, Corey R. Tabor


Ages 7 and up. 30 to 45 minutes.
Walter Wick's Optical Tricks fools your eyes with impossible objects, phantom images and magical mirrors.
Read Walter Wick's Optical Tricks, Walter Wick


Ages 7 and up. 45 to 60 minutes, or two sessions.
Hugo hides in a train station keeping the clocks running while a mechanical man and a stolen key pull his secret life into the open.
Read The Invention of Hugo Cabret, Brian Selznick


Ages 6 and up. 45 to 60 minutes.
Jordan fills his sketchbook with cartoons about his first weeks at a new school, one scene after another.
Read New Kid, Jerry Craft


Ages 5 and up. 30 to 45 minutes.
Yellow and Blue mixed and made Green.
Read Mixed, Arree Chung


Ages 5 to 10. 20 to 30 minutes.
Vincent paints swirls until they seem to spill off the canvas.
Read Vincent Can't Sleep, Barb Rosenstock


Ages 5 and up. 30 to 45 minutes.
Sloth and Sengi use levers and pulleys to try to break out of the zoo.
Read How Machines Work, David Macaulay and Sheila Keenan


Ages 5 to 10. 30 to 45 minutes.
Max sails to an island where the Wild Things roar and gnash their terrible teeth.
Read Where the Wild Things Are, Maurice Sendak


Ages 5 and up. 30 to 60 minutes.
The lighthouse stands through fog, ice and storms while the keeper keeps the light lit.
Read Hello Lighthouse, Sophie Blackall


Ages 6 and up. 45 to 60 minutes.
In Cat Kid Comic Club, the baby frogs each make their own comic and learn that mistakes are part of practice.
Read Cat Kid Comic Club, Dav Pilkey


Ages 5 to 10. 30 to 45 minutes.
Papa the inventor builds a fish-shaped machine after his daughter wonders what it is like to be a fish.
Read Papa's Mechanical Fish, Candace Fleming


Ages 7 and up. 30 to 45 minutes.
Lupe, Flapjack and Elirio fix up a junker for the car contest.
Read Lowriders in Space, Cathy Camper


Ages 8 and up. 45 to 60 minutes.
Scientists copy animals to build machines that grab and lift, like a bionic tool shaped like an elephant's trunk.
Read Beastly Bionics, Jennifer Swanson
"FutureMakers has made the concept of hands-on STEAM education fun and exciting for the children of DC. The kits sparked joy and were reusable so children could explore their own interpretations of the engineered structures. The pre-made kits were easy to distribute and helped DCPL create fun and safe programs this summer."
Tora BurnsReading Programs CoordinatorDC Public Library

Any staff member can lead. An instruction sheet comes in every kit, with a video guide online.
"FutureMakers has contributed to our Library's goals of providing access and equity to high-quality STEAM learning opportunities for the community. The materials and activities provide hands-on playful learning and inspire creativity and exploration. The pre-made kits are a hit in virtual and in-person programs and are an easy and affordable way to distribute "take and make" resources to families and community partners."
Emily St. GermainManager of Library STEAM ProgramsCambridge Public Library
A free account gets you the library program planner, the Summer 2027 theme sheet, a one-page plan for every book, flyer templates and project photos for your marketing.
It is the same free account teachers use, so it also opens each Spark guide's slides, printables and educator videos.
Your downloads are ready, and every book card now has its one-page plan.
Library program plannerProgram steps, room setup and sign-up text.
Log in to download
Summer 2027 theme sheetBoth themes with the Sparks and books that fit.
Log in to download
One-page plan: Where the Wild Things Are + Monster MouthsA plan like this for every book on the page.
Log in to download
Event flyer templateEdit it in Canva for your branch. One for every Spark.
Log in to download
Project photos for marketingPhotos of every Spark project for your program guide, flyers and social posts.
Log in to download
"FutureMakers has been an integral partner with Baltimore County Public Library throughout the years. They have empowered our staff to reach broader audiences with STEM programming through their training, programming, and kits. FutureMakers worked with us to develop ways to use their kits to train teens to be mentors to younger youth in a fun, educational, and engaging way!"
Conni StrittmaterYouth and Family Engagement ManagerBaltimore County Public Library
For purchase orders and orders for many branches. The quote builder makes a PDF in about two minutes.
Get a quoteAll purchases can be tax exempt. See tax-exempt purchases.
Yes. The quote builder makes a PDF quote in about two minutes, on Net 30 terms, and your business office can issue a purchase order against it. A quote is valid for 90 days. Tax-exempt libraries enter their tax ID on the quote.
Yes. A library system can place one system-wide order. The quote builder goes up to a 300+ learner multi-site tier. If kits need to reach more than one address, write to sales@kidsmakethingsbetter.com.
Orders ship within one business day. Your own purchasing process is usually the longest wait, and a quote stays valid for 90 days, so quote early and order when your budget opens. Leaders build a sample before the first program, so order with time to spare.
Our libraries page has sample wording for an IMLS or LSTA report: the number of kits, the Spark used, and what each child built and kept.